save a few more bits per flat patch

This commit is contained in:
UbitUmarov
2015-09-24 15:23:52 +01:00
parent 58daecfccb
commit f484773447

View File

@@ -292,8 +292,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
// flat terrain spead up things
// prequant and quant 2 bits both
header.QuantWBits = 0x04;
header.DCOffset -= 0.5f;
header.QuantWBits = 0x00;
output.PackBits(header.QuantWBits, 8);
output.PackFloat(header.DCOffset);
output.PackBits(1, 16);
@@ -302,8 +303,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else
output.PackBits(header.PatchIDs, 10);
output.PackBits(NEGATIVE_VALUE, 3);
output.PackBits(0x20, 6);
// output.PackBits(NEGATIVE_VALUE, 3);
// output.PackBits(0x20, 6);
// and thats all
output.PackBits(ZERO_EOB, 2);
return;