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Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
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@@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public float gravityy = 0f;
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public float gravityz = -9.8f;
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public float AvatarTerminalVelocity { get; set; }
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private float contactsurfacelayer = 0.001f;
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private int worldHashspaceLow = -4;
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@@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
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gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
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float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 9f);
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AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
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if (AvatarTerminalVelocity != avatarTerminalVelocity)
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{
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m_log.WarnFormat(
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"[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}",
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avatarTerminalVelocity, AvatarTerminalVelocity);
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}
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worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
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worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
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