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Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
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@@ -655,6 +655,11 @@
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world_gravityy = 0
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world_gravityz = -9.8
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; Terminal velocity of a falling avatar
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; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
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; Max value is 255, min value is 0
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avatar_terminal_velocity = 54
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; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
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; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
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world_stepsize = 0.0178
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