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HACK: Remove advanced property resending until it is fixed properly in core.
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@@ -4220,11 +4220,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Pass in the delegate so that if this packet needs to be resent, we send the current properties
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// of the object rather than the properties when the packet was created
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OutPacket(packet, ThrottleOutPacketType.Task, true,
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delegate(OutgoingPacket oPacket)
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{
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ResendPropertyUpdates(updates, oPacket);
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});
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// HACK : Remove intelligent resending until it's fixed in core
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//OutPacket(packet, ThrottleOutPacketType.Task, true,
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// delegate(OutgoingPacket oPacket)
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// {
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// ResendPropertyUpdates(updates, oPacket);
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// });
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OutPacket(packet, ThrottleOutPacketType.Task, true);
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// pbcnt += blocks.Count;
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// ppcnt++;
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@@ -4250,11 +4252,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// of the object rather than the properties when the packet was created
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List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
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updates.Add(familyUpdates.Value[i]);
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OutPacket(packet, ThrottleOutPacketType.Task, true,
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delegate(OutgoingPacket oPacket)
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{
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ResendPropertyUpdates(updates, oPacket);
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});
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// HACK : Remove intelligent resending until it's fixed in core
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//OutPacket(packet, ThrottleOutPacketType.Task, true,
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// delegate(OutgoingPacket oPacket)
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// {
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// ResendPropertyUpdates(updates, oPacket);
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// });
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OutPacket(packet, ThrottleOutPacketType.Task, true);
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// fpcnt++;
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// fbcnt++;
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