Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
This commit is contained in:
Melanie
2011-10-25 01:55:01 +01:00
7 changed files with 29 additions and 50 deletions

View File

@@ -130,20 +130,15 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields
public bool AllowedDrop;
public bool DIE_AT_EDGE;
public bool RETURN_AT_EDGE;
public bool BlockGrab;
public bool StatusSandbox;
public Vector3 StatusSandboxPos;
[XmlIgnore]
@@ -166,29 +161,21 @@ namespace OpenSim.Region.Framework.Scenes
// for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
public UUID Sound;
public byte SoundFlags;
public double SoundGain;
public double SoundRadius;
public uint TimeStampFull;
public uint TimeStampLastActivity; // Will be used for AutoReturn
public uint TimeStampTerse;
public byte SoundFlags;
public double SoundGain;
public double SoundRadius;
public uint TimeStampFull;
public uint TimeStampLastActivity; // Will be used for AutoReturn
public uint TimeStampTerse;
public UUID FromItemID;
public UUID FromFolderID;
// The following two are to hold the attachment data
@@ -202,13 +189,10 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore]
public int STATUS_ROTATE_X;
public int STATUS_ROTATE_Y;
public int STATUS_ROTATE_Z;
private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
/// <value>
@@ -225,35 +209,26 @@ namespace OpenSim.Region.Framework.Scenes
public scriptEvents AggregateScriptEvents;
public Vector3 AttachedPos;
public Vector3 RotationAxis = Vector3.One;
public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this
// Certainly this must be a persistant setting finally
public bool IsWaitingForFirstSpinUpdatePacket;
public Quaternion SpinOldOrientation = Quaternion.Identity;
public Quaternion m_APIDTarget = Quaternion.Identity;
public float m_APIDDamp = 0;
public float m_APIDStrength = 0;
/// <summary>
/// This part's inventory
/// </summary>
/// </summary>
public IEntityInventory Inventory
{
get { return m_inventory; }