add also the name animset until its clear the name liru will use

This commit is contained in:
UbitUmarov
2014-09-25 14:10:44 +01:00
parent 18cc33e2c5
commit f51779bb05

View File

@@ -757,12 +757,19 @@ namespace OpenSim.Region.ClientStack.Linden
inType = (sbyte)InventoryType.Animation;
assType = (sbyte)AssetType.Animation;
}
// add add both animationset and animset until is clear what name Liru will use
else if (inventoryType == "animationset")
{
inType = (sbyte)CustomInventoryType.AnimationSet;
assType = (sbyte)CustomAssetType.AnimationSet;
m_log.Debug("got animationset upload request");
}
else if (inventoryType == "animset")
{
inType = (sbyte)CustomInventoryType.AnimationSet;
assType = (sbyte)CustomAssetType.AnimationSet;
m_log.Debug("got animset upload request");
}
else if (inventoryType == "wearable")
{
inType = (sbyte)InventoryType.Wearable;