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do the same for legacy clouds (still visible on older viewer ie singu 1.8.7). Fix clouds update. Send clouds and wind also to child agents.
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@@ -1390,11 +1390,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Send the cloud matrix to the client
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/// </summary>
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/// <param name="windSpeeds">16x16 array of cloud densities</param>
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/*
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public virtual void SendCloudData(int version, float[] cloudDensity)
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{
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Util.FireAndForget(DoSendCloudData, cloudDensity, "LLClientView.SendCloudData");
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}
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*/
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// wind caching
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private static int lastWindVersion = 0;
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private static List<LayerDataPacket> lastWindPackets = new List<LayerDataPacket>();
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@@ -1445,30 +1446,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(pkt, ThrottleOutPacketType.Wind);
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}
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// cloud caching
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private static int lastCloudVersion = 0;
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private static List<LayerDataPacket> lastCloudPackets = new List<LayerDataPacket>();
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/// <summary>
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/// Send cloud layer information to the client.
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/// </summary>
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/// <param name="o"></param>
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private void DoSendCloudData(object o)
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// private void DoSendCloudData(object o)
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public virtual void SendCloudData(int version, float[] cloudDensity)
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{
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float[] cloudCover = (float[])o;
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TerrainPatch[] patches = new TerrainPatch[1];
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patches[0] = new TerrainPatch();
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patches[0].Data = new float[16 * 16];
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// float[] cloudDensity = (float[])o;
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bool isNewData;
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lock(lastCloudPackets)
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isNewData = lastCloudVersion != version;
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for (int y = 0; y < 16; y++)
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if(isNewData)
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{
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for (int x = 0; x < 16; x++)
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TerrainPatch[] patches = new TerrainPatch[1];
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patches[0] = new TerrainPatch();
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patches[0].Data = new float[16 * 16];
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for (int y = 0; y < 16; y++)
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{
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patches[0].Data[y * 16 + x] = cloudCover[y * 16 + x];
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for (int x = 0; x < 16; x++)
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{
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patches[0].Data[y * 16 + x] = cloudDensity[y * 16 + x];
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}
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}
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// neither we or viewers have extended clouds
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byte layerType = (byte)TerrainPatch.LayerType.Cloud;
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LayerDataPacket layerpack =
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OpenSimTerrainCompressor.CreateLayerDataPacketStandardSize(
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patches, layerType);
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layerpack.Header.Zerocoded = true;
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lock(lastCloudPackets)
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{
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lastCloudPackets.Clear();
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lastCloudPackets.Add(layerpack);
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lastCloudVersion = version;
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}
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}
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// neither we or viewers have extended clouds
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byte layerType = (byte)TerrainPatch.LayerType.Cloud;
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LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacketStandardSize(patches, layerType);
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layerpack.Header.Zerocoded = true;
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OutPacket(layerpack, ThrottleOutPacketType.Cloud);
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lock(lastCloudPackets)
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foreach(LayerDataPacket pkt in lastCloudPackets)
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OutPacket(pkt, ThrottleOutPacketType.Cloud);
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}
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/// <summary>
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