From f52099433dd5f2960e224f44dc0a8e78701e1c1a Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 16 Dec 2022 04:19:20 +0000 Subject: [PATCH] item needs owner ... --- .../Framework/InventoryAccess/Tests/HGAssetMapperTests.cs | 4 ++-- .../InventoryAccess/Tests/InventoryAccessModuleTests.cs | 3 ++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs index 8f12331394..4a5819fbf6 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs @@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests XmlDocument ncAssetGetXmlDoc = new XmlDocument(); ncAssetGetXmlDoc.LoadXml(xmlData); -// Console.WriteLine(ncAssetGetXmlDoc.OuterXml); + // Console.WriteLine(ncAssetGetXmlDoc.OuterXml); XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData"); @@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId) { InventoryItemBase itemTemplate = new InventoryItemBase(); - // itemTemplate.ID = itemId; + // itemTemplate.ID = itemId; itemTemplate.Name = itemName; itemTemplate.Folder = soId; itemTemplate.InvType = (int)InventoryType.LSL; diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index de29ae9441..80cfdae49f 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs @@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests public void TestRezObject() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); + //log4net.Config.XmlConfigurator.Configure(); // Create asset SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); @@ -159,6 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests item1.Name = item1Name; item1.AssetID = asset1.FullID; item1.ID = item1Id; + item1.Owner = m_userId; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0]; item1.Folder = objsFolder.ID;