mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Add "show threadpool calls active" console debug command.
This shows named threadpool calls (excluding timer and network calls) that are currently queued or running. Also shows total of labelled and any anonymous calls.
This commit is contained in:
@@ -110,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used for processing analysis of incoming attachments in a controlled fashion.
|
||||
/// </summary>
|
||||
private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public override string Name
|
||||
@@ -155,6 +160,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
|
||||
//scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
|
||||
|
||||
m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine(scene.Name);
|
||||
m_incomingSceneObjectEngine.Start();
|
||||
}
|
||||
}
|
||||
@@ -540,8 +546,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
}
|
||||
}
|
||||
|
||||
private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine();
|
||||
|
||||
public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition)
|
||||
{
|
||||
// FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null!
|
||||
|
||||
Reference in New Issue
Block a user