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Add basic JsonCreateStore() regression test
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214
OpenSim/Tests/Common/Mock/MockScriptEngine.cs
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214
OpenSim/Tests/Common/Mock/MockScriptEngine.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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namespace OpenSim.Tests.Common
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{
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public class MockScriptEngine : INonSharedRegionModule, IScriptModule, IScriptEngine
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{
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private Scene m_scene;
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public void Initialise(IConfigSource source)
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_scene.StackModuleInterface<IScriptModule>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public string Name { get { return "Mock Script Engine"; } }
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public string ScriptEngineName { get { return Name; } }
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public Type ReplaceableInterface { get { return null; } }
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public event ScriptRemoved OnScriptRemoved;
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public event ObjectRemoved OnObjectRemoved;
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public string GetXMLState (UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public bool SetXMLState(UUID itemID, string xml)
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{
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throw new System.NotImplementedException ();
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}
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public bool PostScriptEvent(UUID itemID, string name, object[] args)
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{
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throw new System.NotImplementedException ();
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}
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public bool PostObjectEvent(UUID itemID, string name, object[] args)
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{
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throw new System.NotImplementedException ();
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}
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public void SuspendScript(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public void ResumeScript(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public ArrayList GetScriptErrors(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public bool HasScript(UUID itemID, out bool running)
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{
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throw new System.NotImplementedException ();
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}
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public bool GetScriptState(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public void SaveAllState()
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{
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throw new System.NotImplementedException ();
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}
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public void StartProcessing()
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{
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throw new System.NotImplementedException ();
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}
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public float GetScriptExecutionTime(List<UUID> itemIDs)
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{
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throw new System.NotImplementedException ();
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}
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public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
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{
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throw new System.NotImplementedException ();
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}
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public IScriptWorkItem QueueEventHandler(object parms)
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{
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throw new System.NotImplementedException ();
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}
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public bool PostScriptEvent(UUID itemID,EventParams parms)
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{
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throw new System.NotImplementedException ();
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}
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public bool PostObjectEvent (uint localID, EventParams parms)
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{
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throw new System.NotImplementedException ();
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}
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public DetectParams GetDetectParams(UUID item, int number)
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{
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throw new System.NotImplementedException ();
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}
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public void SetMinEventDelay(UUID itemID, double delay)
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{
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throw new System.NotImplementedException ();
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}
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public int GetStartParameter(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public void SetScriptState(UUID itemID, bool state)
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{
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throw new System.NotImplementedException ();
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}
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public void SetState(UUID itemID, string newState)
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{
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throw new System.NotImplementedException ();
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}
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public void ApiResetScript(UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public void ResetScript (UUID itemID)
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{
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throw new System.NotImplementedException ();
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}
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public IScriptApi GetApi(UUID itemID, string name)
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{
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throw new System.NotImplementedException ();
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}
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public Scene World { get { return m_scene; } }
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public IScriptModule ScriptModule { get { throw new System.NotImplementedException(); } }
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public IConfig Config { get { throw new System.NotImplementedException (); } }
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public IConfigSource ConfigSource { get { throw new System.NotImplementedException (); } }
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public string ScriptEnginePath { get { throw new System.NotImplementedException (); }}
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public string ScriptClassName { get { throw new System.NotImplementedException (); } }
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public string ScriptBaseClassName { get { throw new System.NotImplementedException (); } }
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public string[] ScriptReferencedAssemblies { get { throw new System.NotImplementedException (); } }
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public ParameterInfo[] ScriptBaseClassParameters { get { throw new System.NotImplementedException (); } }
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}
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}
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