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https://github.com/opensim/opensim.git
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document & 80-character width terminal formatting
Signed-off-by: Diva Canto <diva@metaverseink.com>
This commit is contained in:
@@ -29,14 +29,16 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using Timer = System.Timers.Timer;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework;
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using Timer=System.Timers.Timer;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.OptionalModules.World.NPC
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@@ -44,9 +46,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class NPCModule : INPCModule, ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<UUID, NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
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private Dictionary<UUID, NPCAvatar> m_avatars =
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new Dictionary<UUID, NPCAvatar>();
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public bool Enabled { get; private set; }
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@@ -89,8 +93,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public bool IsNPC(UUID agentId, Scene scene)
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{
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// FIXME: This implementation could not just use the ScenePresence.PresenceType (and callers could inspect
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// that directly).
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// FIXME: This implementation could not just use the
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// ScenePresence.PresenceType (and callers could inspect that
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// directly).
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ScenePresence sp = scene.GetScenePresence(agentId);
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if (sp == null || sp.IsChildAgent)
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return false;
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@@ -99,7 +104,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return m_avatars.ContainsKey(agentId);
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}
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public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene)
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public bool SetNPCAppearance(UUID agentId,
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AvatarAppearance appearance, Scene scene)
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{
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ScenePresence npc = scene.GetScenePresence(agentId);
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if (npc == null || npc.IsChildAgent)
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@@ -112,34 +118,35 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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// Delete existing npc attachments
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scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
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// XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
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AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
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// XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet
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// since it doesn't transfer attachments
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AvatarAppearance npcAppearance = new AvatarAppearance(appearance,
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true);
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npc.Appearance = npcAppearance;
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// Rez needed npc attachments
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scene.AttachmentsModule.RezAttachments(npc);
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IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
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IAvatarFactoryModule module =
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scene.RequestModuleInterface<IAvatarFactoryModule>();
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module.SendAppearance(npc.UUID);
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return true;
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}
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public UUID CreateNPC(
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string firstname,
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string lastname,
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Vector3 position,
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UUID owner,
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bool senseAsAgent,
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Scene scene,
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AvatarAppearance appearance)
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public UUID CreateNPC(string firstname, string lastname,
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Vector3 position, UUID owner, bool senseAsAgent, Scene scene,
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AvatarAppearance appearance)
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{
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NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
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npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
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NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position,
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owner, senseAsAgent, scene);
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npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
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int.MaxValue);
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m_log.DebugFormat(
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"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
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firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
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"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
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firstname, lastname, npcAvatar.AgentId, owner,
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senseAsAgent, position, scene.RegionInfo.RegionName);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = npcAvatar.AgentId;
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@@ -147,42 +154,55 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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acd.lastname = lastname;
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acd.ServiceURLs = new Dictionary<string, object>();
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AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
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AvatarAppearance npcAppearance = new AvatarAppearance(appearance,
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true);
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acd.Appearance = npcAppearance;
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// for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++)
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// {
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// m_log.DebugFormat(
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// "[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}",
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// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
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// }
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/*
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for (int i = 0;
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i < acd.Appearance.Texture.FaceTextures.Length; i++)
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{
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m_log.DebugFormat(
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"[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}",
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acd.AgentID, i,
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acd.Appearance.Texture.FaceTextures[i]);
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}
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*/
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lock (m_avatars)
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{
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scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
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scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
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acd);
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scene.AddNewClient(npcAvatar, PresenceType.Npc);
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ScenePresence sp;
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if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
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{
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// m_log.DebugFormat(
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// "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
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/*
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m_log.DebugFormat(
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"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}",
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sp.Name, sp.UUID);
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*/
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sp.CompleteMovement(npcAvatar, false);
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m_avatars.Add(npcAvatar.AgentId, npcAvatar);
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m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
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m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}",
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npcAvatar.AgentId, sp.Name);
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return npcAvatar.AgentId;
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}
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else
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{
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m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
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m_log.WarnFormat(
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"[NPC MODULE]: Could not find scene presence for NPC {0} {1}",
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sp.Name, sp.UUID);
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return UUID.Zero;
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}
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}
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}
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public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
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public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos,
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bool noFly, bool landAtTarget, bool running)
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{
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lock (m_avatars)
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{
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@@ -192,12 +212,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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if (scene.TryGetScenePresence(agentID, out sp))
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{
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m_log.DebugFormat(
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"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
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sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
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"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
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sp.Name, pos, scene.RegionInfo.RegionName,
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noFly, landAtTarget);
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sp.MoveToTarget(pos, noFly, landAtTarget);
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sp.SetAlwaysRun = running;
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return true;
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}
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}
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@@ -270,9 +291,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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ScenePresence sp;
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if (scene.TryGetScenePresence(agentID, out sp))
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{
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sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
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// sp.HandleAgentSit(m_avatars[agentID], agentID);
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sp.HandleAgentRequestSit(m_avatars[agentID], agentID,
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partID, Vector3.Zero);
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//sp.HandleAgentSit(m_avatars[agentID], agentID);
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return true;
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}
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}
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@@ -281,7 +303,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return false;
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}
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public bool Whisper(UUID agentID, Scene scene, string text, int channel)
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public bool Whisper(UUID agentID, Scene scene, string text,
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int channel)
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{
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lock (m_avatars)
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{
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@@ -356,16 +379,23 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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NPCAvatar av;
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if (m_avatars.TryGetValue(agentID, out av))
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{
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// m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name);
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/*
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m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove",
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agentID, av.Name);
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*/
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scene.RemoveClient(agentID, false);
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m_avatars.Remove(agentID);
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m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
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/*
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m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}",
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agentID, av.Name);
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*/
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return true;
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}
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}
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// m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID);
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/*
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m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove",
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agentID);
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*/
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return false;
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}
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@@ -389,7 +419,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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/// <returns>true if they do, false if they don't.</returns>
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private bool CheckPermissions(NPCAvatar av, UUID callerID)
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{
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return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID;
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return callerID == UUID.Zero || av.OwnerID == UUID.Zero ||
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av.OwnerID == callerID;
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}
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}
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}
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