Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
This commit is contained in:
Melanie
2013-02-06 02:22:12 +00:00
24 changed files with 370 additions and 459 deletions

View File

@@ -48,6 +48,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
@@ -423,79 +424,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
protected UUID InventoryKey(string name, int type)
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
if (item != null && item.Type == type)
return item.AssetID;
else
return UUID.Zero;
}
/// <summary>
/// accepts a valid UUID, -or- a name of an inventory item.
/// Returns a valid UUID or UUID.Zero if key invalid and item not found
/// in prim inventory.
/// </summary>
/// <param name="k"></param>
/// <returns></returns>
protected UUID KeyOrName(string k)
{
UUID key;
// if we can parse the string as a key, use it.
// else try to locate the name in inventory of object. found returns key,
// not found returns UUID.Zero
if (!UUID.TryParse(k, out key))
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
if (item != null)
key = item.AssetID;
else
key = UUID.Zero;
}
return key;
}
/// <summary>
/// Return the UUID of the asset matching the specified key or name
/// and asset type.
/// </summary>
/// <param name="k"></param>
/// <param name="type"></param>
/// <returns></returns>
protected UUID KeyOrName(string k, AssetType type)
{
UUID key;
if (!UUID.TryParse(k, out key))
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
if (item != null && item.Type == (int)type)
key = item.AssetID;
}
else
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory)
{
if (item.Value.Type == (int)type && item.Value.Name == k)
{
key = item.Value.ItemID;
break;
}
}
}
}
return key;
}
//These are the implementations of the various ll-functions used by the LSL scripts.
public LSL_Float llSin(double f)
{
@@ -2035,7 +1963,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID textureID = new UUID();
textureID = InventoryKey(texture, (int)AssetType.Texture);
textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
if (textureID == UUID.Zero)
{
if (!UUID.TryParse(texture, out textureID))
@@ -2751,7 +2679,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, false, 0,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
0, false, false);
}
}
@@ -2761,7 +2689,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound),
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, false);
}
}
@@ -2771,7 +2699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound),
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, true);
}
}
@@ -2793,7 +2721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, false, 0,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
0, true, false);
}
}
@@ -2805,7 +2733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, true, 0, 0,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0,
false, false);
}
}
@@ -2822,7 +2750,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0);
m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0);
ScriptSleep(1000);
}
@@ -3699,7 +3627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null)
{
// Do NOT try to parse UUID, animations cannot be triggered by ID
UUID animID = InventoryKey(anim, (int)AssetType.Animation);
UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
if (animID == UUID.Zero)
presence.Animator.AddAnimation(anim, m_host.UUID);
else
@@ -3721,7 +3649,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null)
{
UUID animID = KeyOrName(anim);
UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim);
if (animID == UUID.Zero)
presence.Animator.RemoveAnimation(anim);
@@ -4717,7 +4645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt)
{
UUID assetID = KeyOrName(destination);
UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination);
// The destinaion is not an asset ID and also doesn't name a landmark.
// Use it as a sim name
@@ -4791,7 +4719,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
// TODO: Parameter check logic required.
m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound);
m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
m_host.CollisionSoundVolume = (float)impact_volume;
m_host.CollisionSoundType = 1;
}
@@ -6356,7 +6284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.TriggerSoundLimited(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume,
bottom_south_west, top_north_east);
}
}
@@ -6827,7 +6755,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
break;
case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
@@ -7776,9 +7704,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID sculptId;
if (!UUID.TryParse(map, out sculptId))
{
sculptId = InventoryKey(map, (int)AssetType.Texture);
}
sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture);
if (sculptId == UUID.Zero)
return;