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Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
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@@ -30,12 +30,11 @@ using OpenMetaverse.Imaging;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
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public interface IJ2KDecoder
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{
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void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
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void syncdecode(UUID AssetId, byte[] j2kdata);
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void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
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void Decode(UUID assetID, byte[] j2kData);
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}
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}
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