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Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
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@@ -652,7 +652,7 @@ namespace OpenSim.Region.Framework.Scenes
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AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
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if (ab != null && ab.Data != null)
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{
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j2kdecode.syncdecode(arrassets[i], ab.Data);
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j2kdecode.Decode(arrassets[i], ab.Data);
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}
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}
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ThreadTracker.Remove(thisthread);
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