revert introduction of some in arguments

This commit is contained in:
UbitUmarov
2022-10-23 21:00:56 +01:00
parent 37844d22ea
commit f5883d8ce6
22 changed files with 125 additions and 138 deletions

View File

@@ -537,7 +537,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
}
}
protected Hashtable NoEvents(in UUID requestID, in UUID sessionID)
protected Hashtable NoEvents(UUID requestID, UUID sessionID)
{
Hashtable response = new Hashtable();
UrlData url;
@@ -569,7 +569,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
return response;
}
protected bool HasEvents(in UUID requestID, in UUID sessionID)
protected bool HasEvents(UUID requestID, UUID sessionID)
{
UrlData url=null;
@@ -591,7 +591,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
}
}
protected void Drop(in UUID requestID, in UUID _)
protected void Drop(UUID requestID, UUID _)
{
UrlData url = null;
lock (m_RequestMap)
@@ -608,7 +608,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
}
}
protected Hashtable GetEvents(in UUID requestID, in UUID sessionID)
protected Hashtable GetEvents(UUID requestID, UUID sessionID)
{
UrlData url = null;
@@ -689,7 +689,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
return resp;
}
public OSHttpResponse HttpRequestHandler(in UUID requestID, OSHttpRequest request)
public OSHttpResponse HttpRequestHandler(UUID requestID, OSHttpRequest request)
{
lock (request)
{

View File

@@ -817,13 +817,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
private static warp_Vector ConvertVector(in Vector3 vector)
private static warp_Vector ConvertVector(Vector3 vector)
{
return new warp_Vector(vector.X, vector.Z, vector.Y);
}
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
private static warp_Quaternion ConvertQuaternion(in Quaternion quat)
private static warp_Quaternion ConvertQuaternion(Quaternion quat)
{
return new warp_Quaternion(quat.X, quat.Z, quat.Y, -quat.W);
}
@@ -835,7 +835,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
return c;
}
private static Vector3 SurfaceNormal(in Vector3 c1, in Vector3 c2, in Vector3 c3)
private static Vector3 SurfaceNormal(Vector3 c1, Vector3 c2, Vector3 c3)
{
Vector3 normal = Vector3.Cross(c2 - c1, c3 - c1);
normal.Normalize();