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revert introduction of some in arguments
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@@ -817,13 +817,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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private static warp_Vector ConvertVector(in Vector3 vector)
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private static warp_Vector ConvertVector(Vector3 vector)
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{
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return new warp_Vector(vector.X, vector.Z, vector.Y);
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}
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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private static warp_Quaternion ConvertQuaternion(in Quaternion quat)
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private static warp_Quaternion ConvertQuaternion(Quaternion quat)
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{
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return new warp_Quaternion(quat.X, quat.Z, quat.Y, -quat.W);
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}
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@@ -835,7 +835,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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return c;
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}
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private static Vector3 SurfaceNormal(in Vector3 c1, in Vector3 c2, in Vector3 c3)
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private static Vector3 SurfaceNormal(Vector3 c1, Vector3 c2, Vector3 c3)
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{
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Vector3 normal = Vector3.Cross(c2 - c1, c3 - c1);
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normal.Normalize();
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