revert introduction of some in arguments

This commit is contained in:
UbitUmarov
2022-10-23 21:00:56 +01:00
parent 37844d22ea
commit f5883d8ce6
22 changed files with 125 additions and 138 deletions

View File

@@ -952,7 +952,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="agentID"></param>
/// <returns>null if the presence was not found</returns>
protected internal ScenePresence GetScenePresence(in UUID agentID)
protected internal ScenePresence GetScenePresence(UUID agentID)
{
bool entered = false;
try
@@ -984,7 +984,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <returns>null if the presence was not found</returns>
protected internal ScenePresence GetScenePresence(in string firstName, in string lastName)
protected internal ScenePresence GetScenePresence(string firstName, string lastName)
{
List<ScenePresence> presences = GetScenePresences();
foreach (ScenePresence presence in CollectionsMarshal.AsSpan(presences))
@@ -1023,7 +1023,7 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
protected internal bool TryGetScenePresence(in UUID agentID, out ScenePresence avatar)
protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar)
{
bool entered = false;
try
@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
protected internal bool TryGetAvatarByName(in string name, out ScenePresence avatar)
protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar)
{
List<ScenePresence> presences = GetScenePresences();
foreach (ScenePresence presence in CollectionsMarshal.AsSpan(presences))
@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="fullID"></param>
/// <returns>null if no scene object group containing that prim is found</returns>
public SceneObjectGroup GetGroupByPrim(in UUID fullID)
public SceneObjectGroup GetGroupByPrim(UUID fullID)
{
bool entered = false;
try
@@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="fullID">UUID of the group</param>
/// <returns>null if no such group was found</returns>
protected internal SceneObjectGroup GetSceneObjectGroup(in UUID fullID)
protected internal SceneObjectGroup GetSceneObjectGroup(UUID fullID)
{
if (Entities.TryGetValue(fullID, out EntityBase entity) && (entity is SceneObjectGroup sog))
return sog;
@@ -1186,7 +1186,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="name"></param>
/// <returns>null if the part was not found</returns>
protected internal SceneObjectGroup GetSceneObjectGroup(in string name)
protected internal SceneObjectGroup GetSceneObjectGroup(string name)
{
foreach(EntityBase entity in Entities.GetEntities().AsSpan())
{
@@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="fullID"></param>
/// <returns>null if the part was not found</returns>
protected internal SceneObjectPart GetSceneObjectPart(in UUID fullID)
protected internal SceneObjectPart GetSceneObjectPart(UUID fullID)
{
bool entered = false;
try
@@ -1257,7 +1257,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
protected internal bool TryGetSceneObjectPart(in UUID fullID, out SceneObjectPart sop)
protected internal bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop)
{
bool entered = false;
try
@@ -1292,7 +1292,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="name"></param>
/// <returns>null if the part was not found</returns>
protected internal SceneObjectPart GetSceneObjectPart(in string name)
protected internal SceneObjectPart GetSceneObjectPart(string name)
{
SceneObjectPart[] parts = GetPartsArray();
foreach (SceneObjectPart sop in parts)