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synced 2026-08-07 01:35:46 +08:00
revert introduction of some in arguments
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@@ -952,7 +952,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="agentID"></param>
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/// <returns>null if the presence was not found</returns>
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protected internal ScenePresence GetScenePresence(in UUID agentID)
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protected internal ScenePresence GetScenePresence(UUID agentID)
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{
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bool entered = false;
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try
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@@ -984,7 +984,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <returns>null if the presence was not found</returns>
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protected internal ScenePresence GetScenePresence(in string firstName, in string lastName)
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protected internal ScenePresence GetScenePresence(string firstName, string lastName)
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{
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List<ScenePresence> presences = GetScenePresences();
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foreach (ScenePresence presence in CollectionsMarshal.AsSpan(presences))
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@@ -1023,7 +1023,7 @@ namespace OpenSim.Region.Framework.Scenes
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return null;
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}
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protected internal bool TryGetScenePresence(in UUID agentID, out ScenePresence avatar)
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protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar)
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{
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bool entered = false;
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try
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@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected internal bool TryGetAvatarByName(in string name, out ScenePresence avatar)
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protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar)
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{
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List<ScenePresence> presences = GetScenePresences();
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foreach (ScenePresence presence in CollectionsMarshal.AsSpan(presences))
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@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="fullID"></param>
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/// <returns>null if no scene object group containing that prim is found</returns>
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public SceneObjectGroup GetGroupByPrim(in UUID fullID)
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public SceneObjectGroup GetGroupByPrim(UUID fullID)
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{
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bool entered = false;
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try
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@@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="fullID">UUID of the group</param>
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/// <returns>null if no such group was found</returns>
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protected internal SceneObjectGroup GetSceneObjectGroup(in UUID fullID)
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protected internal SceneObjectGroup GetSceneObjectGroup(UUID fullID)
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{
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if (Entities.TryGetValue(fullID, out EntityBase entity) && (entity is SceneObjectGroup sog))
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return sog;
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@@ -1186,7 +1186,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="name"></param>
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/// <returns>null if the part was not found</returns>
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protected internal SceneObjectGroup GetSceneObjectGroup(in string name)
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protected internal SceneObjectGroup GetSceneObjectGroup(string name)
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{
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foreach(EntityBase entity in Entities.GetEntities().AsSpan())
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{
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@@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="fullID"></param>
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/// <returns>null if the part was not found</returns>
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protected internal SceneObjectPart GetSceneObjectPart(in UUID fullID)
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protected internal SceneObjectPart GetSceneObjectPart(UUID fullID)
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{
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bool entered = false;
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try
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@@ -1257,7 +1257,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected internal bool TryGetSceneObjectPart(in UUID fullID, out SceneObjectPart sop)
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protected internal bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop)
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{
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bool entered = false;
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try
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@@ -1292,7 +1292,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="name"></param>
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/// <returns>null if the part was not found</returns>
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protected internal SceneObjectPart GetSceneObjectPart(in string name)
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protected internal SceneObjectPart GetSceneObjectPart(string name)
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{
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SceneObjectPart[] parts = GetPartsArray();
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foreach (SceneObjectPart sop in parts)
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