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Formatting cleanup. Add copyright notices.
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@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
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{
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//If we are forcing a position for them to go
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if( forcedPosition != null )
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if (forcedPosition != null)
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{
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ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
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@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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forcedPosition = null;
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}
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//if we are far away, teleport
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else if(Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3 )
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else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3)
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{
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Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition));
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clientAvatar.Teleport(forcedPosition.Value);
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@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void SendYouAreRestrictedNotice(ScenePresence avatar)
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{
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avatar.ControllingClient.SendAlertMessage(
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avatar.ControllingClient.SendAlertMessage(
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"You are not allowed on this parcel because the land owner has restricted access.");
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}
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@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
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}
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}
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else if ( parcel.IsRestrictedFromLand(clientAvatar.UUID))
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else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
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{
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//once we've sent the message once, keep going toward the target until we are done
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if (forcedPosition == null)
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@@ -479,7 +479,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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else
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{
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//when we are finally in a safe place, lets release the forced position lock
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forcedPosition = null;
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forcedPosition = null;
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}
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}
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}
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@@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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entry.Flags = AccessList.Ban;
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entry.Time = new DateTime();
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//See if they are on the list, but make sure the owner isn't banned
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if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar )
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if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
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{
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//They are banned, so lets send them a notice about this parcel
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return true;
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