mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
Formatting cleanup. Add copyright notices.
This commit is contained in:
@@ -31,7 +31,7 @@ using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
{
|
||||
public interface IAttachmentsModule
|
||||
{
|
||||
/// <summary>
|
||||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
bool AttachObject(
|
||||
IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
|
||||
|
||||
|
||||
@@ -1,4 +1,31 @@
|
||||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using OpenSim.Framework;
|
||||
|
||||
@@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// Fired when an object is touched/grabbed.
|
||||
/// </summary>
|
||||
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
|
||||
/// the root part.
|
||||
/// the root part.
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
|
||||
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
|
||||
|
||||
public event ObjectGrabDelegate OnObjectGrabbing;
|
||||
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||
public event ScriptResetDelegate OnScriptReset;
|
||||
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a new script is created.
|
||||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public delegate void ClientClosed(UUID clientID, Scene scene);
|
||||
|
||||
public event ClientClosed OnClientClosed;
|
||||
public event ClientClosed OnClientClosed;
|
||||
|
||||
/// <summary>
|
||||
/// This is fired when a scene object property that a script might be interested in (such as color, scale or
|
||||
|
||||
@@ -1976,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete every object from the scene
|
||||
@@ -2644,7 +2644,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
|
||||
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
|
||||
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
|
||||
client.OnObjectAttach += m_sceneGraph.AttachObject;
|
||||
client.OnObjectDetach += m_sceneGraph.DetachObject;
|
||||
|
||||
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -2797,13 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
|
||||
{
|
||||
{
|
||||
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
|
||||
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
||||
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
||||
client.OnObjectAttach -= m_sceneGraph.AttachObject;
|
||||
client.OnObjectDetach -= m_sceneGraph.DetachObject;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
if (AttachmentsModule != null)
|
||||
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
|
||||
}
|
||||
|
||||
@@ -3526,7 +3526,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
foreach (var parcel in AllParcels())
|
||||
{
|
||||
if( parcel.ContainsPoint((int)x,(int)y))
|
||||
if (parcel.ContainsPoint((int)x,(int)y))
|
||||
{
|
||||
return parcel;
|
||||
}
|
||||
@@ -4965,7 +4965,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
|
||||
{
|
||||
Vector3 ground = GetPositionAtGround(x, y);
|
||||
if( avatar.AbsolutePosition.Z > ground.Z)
|
||||
if (avatar.AbsolutePosition.Z > ground.Z)
|
||||
{
|
||||
ground.Z = avatar.AbsolutePosition.Z;
|
||||
}
|
||||
|
||||
@@ -569,7 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ApplyPhysics(m_scene.m_physicalPrim);
|
||||
|
||||
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
|
||||
// for the same object with very different properties. The caller must schedule the update.
|
||||
// for the same object with very different properties. The caller must schedule the update.
|
||||
//ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
@@ -2032,11 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// Immediately send a full update for this scene object.
|
||||
/// </summary>
|
||||
public void SendGroupFullUpdate()
|
||||
{
|
||||
{
|
||||
if (IsDeleted)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
|
||||
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
|
||||
|
||||
RootPart.SendFullUpdateToAllClients();
|
||||
|
||||
|
||||
@@ -2869,7 +2869,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, clientFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a full update for this part to all clients.
|
||||
|
||||
Reference in New Issue
Block a user