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Formatting cleanup. Add copyright notices.
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@@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// Fired when an object is touched/grabbed.
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/// </summary>
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/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
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/// the root part.
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/// the root part.
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public event ObjectGrabDelegate OnObjectGrab;
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public event ObjectGrabDelegate OnObjectGrabbing;
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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public event ScriptResetDelegate OnScriptReset;
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public event OnPermissionErrorDelegate OnPermissionError;
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public event OnPermissionErrorDelegate OnPermissionError;
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/// <summary>
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/// Fired when a new script is created.
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@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void ClientClosed(UUID clientID, Scene scene);
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public event ClientClosed OnClientClosed;
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public event ClientClosed OnClientClosed;
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/// <summary>
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/// This is fired when a scene object property that a script might be interested in (such as color, scale or
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@@ -1976,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
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{
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return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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}
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}
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/// <summary>
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/// Delete every object from the scene
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@@ -2644,7 +2644,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
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{
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnObjectAttach += m_sceneGraph.AttachObject;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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protected virtual void UnsubscribeToClientEvents(IClientAPI client)
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{
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{
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}
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/// <summary>
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@@ -2797,13 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
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{
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{
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
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client.OnObjectAttach -= m_sceneGraph.AttachObject;
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client.OnObjectDetach -= m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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if (AttachmentsModule != null)
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client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
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}
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@@ -3526,7 +3526,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (var parcel in AllParcels())
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{
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if( parcel.ContainsPoint((int)x,(int)y))
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if (parcel.ContainsPoint((int)x,(int)y))
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{
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return parcel;
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}
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@@ -4965,7 +4965,7 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
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{
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Vector3 ground = GetPositionAtGround(x, y);
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if( avatar.AbsolutePosition.Z > ground.Z)
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if (avatar.AbsolutePosition.Z > ground.Z)
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{
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ground.Z = avatar.AbsolutePosition.Z;
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}
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@@ -569,7 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
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ApplyPhysics(m_scene.m_physicalPrim);
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// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
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// for the same object with very different properties. The caller must schedule the update.
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// for the same object with very different properties. The caller must schedule the update.
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//ScheduleGroupForFullUpdate();
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}
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@@ -2032,11 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// Immediately send a full update for this scene object.
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/// </summary>
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public void SendGroupFullUpdate()
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{
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{
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if (IsDeleted)
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return;
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// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
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// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
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RootPart.SendFullUpdateToAllClients();
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@@ -2869,7 +2869,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SendFullUpdateToClient(remoteClient, clientFlags);
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}
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}
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}
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/// <summary>
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/// Send a full update for this part to all clients.
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