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Formatting cleanup. Add copyright notices.
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@@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// Fired when an object is touched/grabbed.
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/// </summary>
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/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
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/// the root part.
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/// the root part.
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public event ObjectGrabDelegate OnObjectGrab;
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public event ObjectGrabDelegate OnObjectGrabbing;
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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public event ScriptResetDelegate OnScriptReset;
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public event OnPermissionErrorDelegate OnPermissionError;
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public event OnPermissionErrorDelegate OnPermissionError;
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/// <summary>
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/// Fired when a new script is created.
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@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void ClientClosed(UUID clientID, Scene scene);
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public event ClientClosed OnClientClosed;
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public event ClientClosed OnClientClosed;
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/// <summary>
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/// This is fired when a scene object property that a script might be interested in (such as color, scale or
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