Bugfix on that last Quaternion/Vector patch

This commit is contained in:
Tedd Hansen
2008-02-10 21:43:53 +00:00
parent 3b844cb756
commit f5cf5ad134

View File

@@ -260,10 +260,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// Replace <x,y,z> and <x,y,z,r>
Script =
Regex.Replace(Script, @"<([^,>;]*,[^,>;\)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Quaternion($1)",
Regex.Replace(Script, @"<([^,>;]*,[^,>;]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Quaternion($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
Script =
Regex.Replace(Script, @"<([^,>;)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Vector3($1)",
Regex.Replace(Script, @"<([^,>;)]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Vector3($1)",
RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
// Replace List []'s