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Bugfix on that last Quaternion/Vector patch
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@@ -260,10 +260,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Replace <x,y,z> and <x,y,z,r>
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Script =
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Regex.Replace(Script, @"<([^,>;]*,[^,>;\)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Quaternion($1)",
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Regex.Replace(Script, @"<([^,>;]*,[^,>;]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Quaternion($1)",
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RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
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Script =
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Regex.Replace(Script, @"<([^,>;)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Vector3($1)",
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Regex.Replace(Script, @"<([^,>;)]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Vector3($1)",
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RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
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// Replace List []'s
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