Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.

Also adjusts names of teleport setup helpers in EntityTransferHelpers
This commit is contained in:
Justin Clark-Casey (justincc)
2013-08-17 00:24:56 +01:00
parent fbab898f74
commit f5d3145bea
5 changed files with 109 additions and 10 deletions

View File

@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB);
TestClient clientB = new TestClient(acd, sceneB);
List<TestClient> childClientsB = new List<TestClient>();
EntityTransferHelpers.SetUpInformClientOfNeighbour(clientB, childClientsB);
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB);
SceneHelpers.AddScenePresence(sceneB, clientB, acd);

View File

@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
TestClient tc = new TestClient(acd, sceneA);
List<TestClient> destinationTestClients = new List<TestClient>();
EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
originalSp.AbsolutePosition = new Vector3(128, 32, 10);

View File

@@ -147,7 +147,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sp.AbsolutePosition = new Vector3(30, 31, 32);
List<TestClient> destinationTestClients = new List<TestClient>();
EntityTransferHelpers.SetUpInformClientOfNeighbour((TestClient)sp.ControllingClient, destinationTestClients);
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
(TestClient)sp.ControllingClient, destinationTestClients);
sceneA.RequestTeleportLocation(
sp.ControllingClient,
@@ -180,6 +181,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
[Test]
public void TestSameSimulatorIsolatedRegionsV2()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
EntityTransferModule etmA = new EntityTransferModule();
EntityTransferModule etmB = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
IConfig modulesConfig = config.AddConfig("Modules");
modulesConfig.Set("EntityTransferModule", etmA.Name);
modulesConfig.Set("SimulationServices", lscm.Name);
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
SceneHelpers.SetupSceneModules(sceneA, config, etmA);
SceneHelpers.SetupSceneModules(sceneB, config, etmB);
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
sp.AbsolutePosition = new Vector3(30, 31, 32);
List<TestClient> destinationTestClients = new List<TestClient>();
EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
(TestClient)sp.ControllingClient, destinationTestClients);
sceneA.RequestTeleportLocation(
sp.ControllingClient,
sceneB.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
Assert.That(sceneBSp, Is.Not.Null);
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
// TODO: Add assertions to check correct circuit details in both scenes.
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
/// <summary>
/// Test teleport procedures when the target simulator returns false when queried about access.
/// </summary>
@@ -467,7 +529,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
TestClient tc = new TestClient(acd, sceneA);
List<TestClient> destinationTestClients = new List<TestClient>();
EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
@@ -545,7 +607,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
TestClient tc = new TestClient(acd, sceneA);
List<TestClient> destinationTestClients = new List<TestClient>();
EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);