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Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.
Also adjusts names of teleport setup helpers in EntityTransferHelpers
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@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB);
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TestClient clientB = new TestClient(acd, sceneB);
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List<TestClient> childClientsB = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(clientB, childClientsB);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB);
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SceneHelpers.AddScenePresence(sceneB, clientB, acd);
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@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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originalSp.AbsolutePosition = new Vector3(128, 32, 10);
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@@ -147,7 +147,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sp.AbsolutePosition = new Vector3(30, 31, 32);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour((TestClient)sp.ControllingClient, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
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(TestClient)sp.ControllingClient, destinationTestClients);
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sceneA.RequestTeleportLocation(
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sp.ControllingClient,
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@@ -180,6 +181,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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}
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[Test]
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public void TestSameSimulatorIsolatedRegionsV2()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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EntityTransferModule etmA = new EntityTransferModule();
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EntityTransferModule etmB = new EntityTransferModule();
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LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
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IConfigSource config = new IniConfigSource();
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IConfig modulesConfig = config.AddConfig("Modules");
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modulesConfig.Set("EntityTransferModule", etmA.Name);
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modulesConfig.Set("SimulationServices", lscm.Name);
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SceneHelpers sh = new SceneHelpers();
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TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
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TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
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SceneHelpers.SetupSceneModules(sceneA, config, etmA);
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SceneHelpers.SetupSceneModules(sceneB, config, etmB);
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SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
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Vector3 teleportPosition = new Vector3(10, 11, 12);
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Vector3 teleportLookAt = new Vector3(20, 21, 22);
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ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
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sp.AbsolutePosition = new Vector3(30, 31, 32);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
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(TestClient)sp.ControllingClient, destinationTestClients);
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sceneA.RequestTeleportLocation(
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sp.ControllingClient,
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sceneB.RegionInfo.RegionHandle,
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teleportPosition,
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teleportLookAt,
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(uint)TeleportFlags.ViaLocation);
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Assert.That(sceneA.GetScenePresence(userId), Is.Null);
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ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
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Assert.That(sceneBSp, Is.Not.Null);
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Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
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// TODO: Add assertions to check correct circuit details in both scenes.
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// position instead).
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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}
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/// <summary>
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/// Test teleport procedures when the target simulator returns false when queried about access.
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/// </summary>
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@@ -467,7 +529,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
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@@ -545,7 +607,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
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