mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
Bring LindenUDP.Tests back from the dead. No tests are running.
Code drift means that most of this stuff doesn't compile but the structure is still useful.
This commit is contained in:
@@ -29,7 +29,6 @@ using System.Net;
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using log4net.Config;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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@@ -57,27 +56,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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}
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}
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/// <summary>
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/// Add a client for testing
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="testLLUDPServer"></param>
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/// <param name="testPacketServer"></param>
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/// <param name="acm">Agent circuit manager used in setting up the stack</param>
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protected void SetupStack(
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IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
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out AgentCircuitManager acm)
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{
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IConfigSource configSource = new IniConfigSource();
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ClientStackUserSettings userSettings = new ClientStackUserSettings();
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testLLUDPServer = new TestLLUDPServer();
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acm = new AgentCircuitManager();
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uint port = 666;
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testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
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testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
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testLLUDPServer.LocalScene = scene;
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}
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// /// <summary>
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// /// Add a client for testing
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// /// </summary>
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// /// <param name="scene"></param>
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// /// <param name="testLLUDPServer"></param>
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// /// <param name="testPacketServer"></param>
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// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
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// protected void SetupStack(
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// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
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// out AgentCircuitManager acm)
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// {
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// IConfigSource configSource = new IniConfigSource();
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// ClientStackUserSettings userSettings = new ClientStackUserSettings();
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// testLLUDPServer = new TestLLUDPServer();
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// acm = new AgentCircuitManager();
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//
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// uint port = 666;
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// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
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// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
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// testLLUDPServer.LocalScene = scene;
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// }
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/// <summary>
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/// Set up a client for tests which aren't concerned with this process itself and where only one client is being
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@@ -145,155 +144,155 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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return onp;
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}
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/// <summary>
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/// Test adding a client to the stack
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/// </summary>
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[Test, LongRunning]
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public void TestAddClient()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123456;
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UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = myAgentUuid;
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acd.SessionID = mySessionUuid;
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UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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= new UseCircuitCodePacket.CircuitCodeBlock();
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uccpCcBlock.Code = myCircuitCode;
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uccpCcBlock.ID = myAgentUuid;
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uccpCcBlock.SessionID = mySessionUuid;
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uccp.CircuitCode = uccpCcBlock;
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EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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testLLUDPServer.LoadReceive(uccp, testEp);
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testLLUDPServer.ReceiveData(null);
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// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
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Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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acm.AddNewCircuit(myCircuitCode, acd);
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testLLUDPServer.LoadReceive(uccp, testEp);
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testLLUDPServer.ReceiveData(null);
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// Should succeed now
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Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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}
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/// <summary>
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/// Test removing a client from the stack
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/// </summary>
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[Test]
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public void TestRemoveClient()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123457;
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
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testLLUDPServer.RemoveClientCircuit(myCircuitCode);
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Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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// Check that removing a non-existant circuit doesn't have any bad effects
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testLLUDPServer.RemoveClientCircuit(101);
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Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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}
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/// <summary>
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/// Make sure that the client stack reacts okay to malformed packets
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/// </summary>
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[Test]
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public void TestMalformedPacketSend()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123458;
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EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
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MockScene scene = new MockScene();
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
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byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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// Send two garbled 'packets' in succession
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testLLUDPServer.LoadReceive(data, testEp);
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testLLUDPServer.LoadReceive(data, testEp);
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testLLUDPServer.ReceiveData(null);
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// Check that we are still here
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Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
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// Check that sending a valid packet to same circuit still succeeds
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Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
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testLLUDPServer.ReceiveData(null);
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
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}
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/// <summary>
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/// Test that the stack continues to work even if some client has caused a
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/// SocketException on Socket.BeginReceive()
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/// </summary>
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[Test]
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public void TestExceptionOnBeginReceive()
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{
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TestHelper.InMethod();
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MockScene scene = new MockScene();
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uint circuitCodeA = 130000;
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EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
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UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
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UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
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uint circuitCodeB = 130001;
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EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
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UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
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UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
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AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
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testLLUDPServer.LoadReceiveWithBeginException(epA);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
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testLLUDPServer.ReceiveData(null);
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Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
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}
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// /// <summary>
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// /// Test adding a client to the stack
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// /// </summary>
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// [Test, LongRunning]
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// public void TestAddClient()
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// {
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// TestHelper.InMethod();
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//
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// uint myCircuitCode = 123456;
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// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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//
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// AgentCircuitData acd = new AgentCircuitData();
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// acd.AgentID = myAgentUuid;
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// acd.SessionID = mySessionUuid;
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//
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// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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//
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// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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// = new UseCircuitCodePacket.CircuitCodeBlock();
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// uccpCcBlock.Code = myCircuitCode;
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// uccpCcBlock.ID = myAgentUuid;
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// uccpCcBlock.SessionID = mySessionUuid;
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// uccp.CircuitCode = uccpCcBlock;
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//
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// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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//
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// testLLUDPServer.LoadReceive(uccp, testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
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// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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//
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// acm.AddNewCircuit(myCircuitCode, acd);
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//
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// testLLUDPServer.LoadReceive(uccp, testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// // Should succeed now
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// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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// }
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//
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// /// <summary>
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// /// Test removing a client from the stack
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// /// </summary>
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// [Test]
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// public void TestRemoveClient()
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// {
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// TestHelper.InMethod();
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//
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// uint myCircuitCode = 123457;
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
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//
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// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
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// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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//
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// // Check that removing a non-existant circuit doesn't have any bad effects
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// testLLUDPServer.RemoveClientCircuit(101);
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// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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// }
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//
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// /// <summary>
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// /// Make sure that the client stack reacts okay to malformed packets
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// /// </summary>
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// [Test]
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// public void TestMalformedPacketSend()
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// {
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// TestHelper.InMethod();
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//
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// uint myCircuitCode = 123458;
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// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
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// MockScene scene = new MockScene();
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
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//
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// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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//
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// // Send two garbled 'packets' in succession
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// testLLUDPServer.LoadReceive(data, testEp);
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// testLLUDPServer.LoadReceive(data, testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// // Check that we are still here
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// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
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//
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// // Check that sending a valid packet to same circuit still succeeds
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// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
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//
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
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// testLLUDPServer.ReceiveData(null);
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//
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
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// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
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// }
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//
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// /// <summary>
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// /// Test that the stack continues to work even if some client has caused a
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// /// SocketException on Socket.BeginReceive()
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// /// </summary>
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// [Test]
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// public void TestExceptionOnBeginReceive()
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// {
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// TestHelper.InMethod();
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//
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// MockScene scene = new MockScene();
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//
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// uint circuitCodeA = 130000;
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// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
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// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
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// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
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//
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// uint circuitCodeB = 130001;
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// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
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// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
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// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
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//
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// TestLLUDPServer testLLUDPServer;
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// TestLLPacketServer testLLPacketServer;
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// AgentCircuitManager acm;
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// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
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// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
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//
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
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// testLLUDPServer.LoadReceiveWithBeginException(epA);
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// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
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// testLLUDPServer.ReceiveData(null);
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//
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// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
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//
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// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
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// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
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// }
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}
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}
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@@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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@@ -52,14 +53,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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public override void Update() {}
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public override void LoadWorldMap() {}
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public override void AddNewClient(IClientAPI client)
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public override void AddNewClient(IClientAPI client, PresenceType type)
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{
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client.OnObjectName += RecordObjectNameCall;
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}
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public override void RemoveClient(UUID agentID) {}
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public override void CloseAllAgents(uint circuitcode) {}
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public override void RemoveClient(UUID agentID, bool someReason) {}
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// public override void CloseAllAgents(uint circuitcode) {}
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public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
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public override void OtherRegionUp(GridRegion otherRegion) { }
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public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; }
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/// <summary>
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/// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
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@@ -27,7 +27,6 @@
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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@@ -42,65 +41,65 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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[TestFixture]
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public class PacketHandlerTests
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{
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[Test]
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/// <summary>
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||||
/// More a placeholder, really
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||||
/// </summary>
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public void InPacketTest()
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{
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TestHelper.InMethod();
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = UUID.Random();
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agent.firstname = "testfirstname";
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agent.lastname = "testlastname";
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agent.SessionID = UUID.Zero;
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agent.SecureSessionID = UUID.Zero;
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agent.circuitcode = 123;
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = Vector3.Zero;
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agent.CapsPath = "http://wibble.com";
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||||
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||||
TestLLUDPServer testLLUDPServer;
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||||
TestLLPacketServer testLLPacketServer;
|
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AgentCircuitManager acm;
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||||
IScene scene = new MockScene();
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
|
||||
TestClient testClient = new TestClient(agent, scene);
|
||||
|
||||
LLPacketHandler packetHandler
|
||||
= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
|
||||
|
||||
packetHandler.InPacket(new AgentAnimationPacket());
|
||||
LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
|
||||
|
||||
Assert.That(receivedPacket, Is.Not.Null);
|
||||
Assert.That(receivedPacket.Incoming, Is.True);
|
||||
Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a client for testing
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="testPacketServer"></param>
|
||||
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
protected void SetupStack(
|
||||
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
out AgentCircuitManager acm)
|
||||
{
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
acm = new AgentCircuitManager();
|
||||
|
||||
uint port = 666;
|
||||
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
}
|
||||
// [Test]
|
||||
// /// <summary>
|
||||
// /// More a placeholder, really
|
||||
// /// </summary>
|
||||
// public void InPacketTest()
|
||||
// {
|
||||
// TestHelper.InMethod();
|
||||
//
|
||||
// AgentCircuitData agent = new AgentCircuitData();
|
||||
// agent.AgentID = UUID.Random();
|
||||
// agent.firstname = "testfirstname";
|
||||
// agent.lastname = "testlastname";
|
||||
// agent.SessionID = UUID.Zero;
|
||||
// agent.SecureSessionID = UUID.Zero;
|
||||
// agent.circuitcode = 123;
|
||||
// agent.BaseFolder = UUID.Zero;
|
||||
// agent.InventoryFolder = UUID.Zero;
|
||||
// agent.startpos = Vector3.Zero;
|
||||
// agent.CapsPath = "http://wibble.com";
|
||||
//
|
||||
// TestLLUDPServer testLLUDPServer;
|
||||
// TestLLPacketServer testLLPacketServer;
|
||||
// AgentCircuitManager acm;
|
||||
// IScene scene = new MockScene();
|
||||
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
//
|
||||
// TestClient testClient = new TestClient(agent, scene);
|
||||
//
|
||||
// LLPacketHandler packetHandler
|
||||
// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
|
||||
//
|
||||
// packetHandler.InPacket(new AgentAnimationPacket());
|
||||
// LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
|
||||
//
|
||||
// Assert.That(receivedPacket, Is.Not.Null);
|
||||
// Assert.That(receivedPacket.Incoming, Is.True);
|
||||
// Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Add a client for testing
|
||||
// /// </summary>
|
||||
// /// <param name="scene"></param>
|
||||
// /// <param name="testLLUDPServer"></param>
|
||||
// /// <param name="testPacketServer"></param>
|
||||
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
// protected void SetupStack(
|
||||
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
// out AgentCircuitManager acm)
|
||||
// {
|
||||
// IConfigSource configSource = new IniConfigSource();
|
||||
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
// testLLUDPServer = new TestLLUDPServer();
|
||||
// acm = new AgentCircuitManager();
|
||||
//
|
||||
// uint port = 666;
|
||||
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
// testLLUDPServer.LocalScene = scene;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
public class TestLLPacketServer : LLPacketServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Record counts of packets received
|
||||
/// </summary>
|
||||
protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
|
||||
|
||||
public TestLLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
|
||||
: base(networkHandler, userSettings)
|
||||
{}
|
||||
|
||||
public override void InPacket(uint circuitCode, Packet packet)
|
||||
{
|
||||
base.InPacket(circuitCode, packet);
|
||||
|
||||
if (m_packetsReceived.ContainsKey(packet.Type))
|
||||
m_packetsReceived[packet.Type]++;
|
||||
else
|
||||
m_packetsReceived[packet.Type] = 1;
|
||||
}
|
||||
|
||||
public int GetTotalPacketsReceived()
|
||||
{
|
||||
int totalCount = 0;
|
||||
|
||||
foreach (int count in m_packetsReceived.Values)
|
||||
totalCount += count;
|
||||
|
||||
return totalCount;
|
||||
}
|
||||
|
||||
public int GetPacketsReceivedFor(PacketType packetType)
|
||||
{
|
||||
if (m_packetsReceived.ContainsKey(packetType))
|
||||
return m_packetsReceived[packetType];
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,7 +29,9 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
@@ -39,42 +41,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
/// </summary>
|
||||
public class TestLLUDPServer : LLUDPServer
|
||||
{
|
||||
public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
: base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager)
|
||||
{}
|
||||
|
||||
/// <summary>
|
||||
/// The chunks of data to pass to the LLUDPServer when it calls EndReceive
|
||||
/// </summary>
|
||||
protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
|
||||
|
||||
protected override void BeginReceive()
|
||||
{
|
||||
if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
|
||||
{
|
||||
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
reusedEpSender = tuple.Sender;
|
||||
throw new SocketException();
|
||||
}
|
||||
}
|
||||
// protected override void BeginReceive()
|
||||
// {
|
||||
// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
|
||||
// {
|
||||
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
// reusedEpSender = tuple.Sender;
|
||||
// throw new SocketException();
|
||||
// }
|
||||
// }
|
||||
|
||||
protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
|
||||
{
|
||||
numBytes = 0;
|
||||
|
||||
//m_log.Debug("Queue size " + m_chunksToLoad.Count);
|
||||
|
||||
if (m_chunksToLoad.Count <= 0)
|
||||
return false;
|
||||
|
||||
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
RecvBuffer = tuple.Data;
|
||||
numBytes = tuple.Data.Length;
|
||||
epSender = tuple.Sender;
|
||||
|
||||
return true;
|
||||
}
|
||||
// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
|
||||
// {
|
||||
// numBytes = 0;
|
||||
//
|
||||
// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
|
||||
//
|
||||
// if (m_chunksToLoad.Count <= 0)
|
||||
// return false;
|
||||
//
|
||||
// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
// RecvBuffer = tuple.Data;
|
||||
// numBytes = tuple.Data.Length;
|
||||
// epSender = tuple.Sender;
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
{
|
||||
// Don't do anything just yet
|
||||
}
|
||||
// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
// {
|
||||
// // Don't do anything just yet
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Signal that this chunk should throw an exception on Socket.BeginReceive()
|
||||
@@ -112,8 +118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
/// <param name="result"></param>
|
||||
public void ReceiveData(IAsyncResult result)
|
||||
{
|
||||
while (m_chunksToLoad.Count > 0)
|
||||
OnReceivedData(result);
|
||||
// Doesn't work the same way anymore
|
||||
// while (m_chunksToLoad.Count > 0)
|
||||
// OnReceivedData(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -123,10 +130,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
/// <returns></returns>
|
||||
public bool HasCircuit(uint circuitCode)
|
||||
{
|
||||
lock (clientCircuits_reverse)
|
||||
{
|
||||
return clientCircuits_reverse.ContainsKey(circuitCode);
|
||||
}
|
||||
// lock (clientCircuits_reverse)
|
||||
// {
|
||||
// return clientCircuits_reverse.ContainsKey(circuitCode);
|
||||
// }
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user