fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0

This commit is contained in:
Justin Clark-Casey (justincc)
2009-09-10 17:08:26 +01:00
parent 0cdec1fbc3
commit f5feb25dd1
3 changed files with 1 additions and 4 deletions

View File

@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
destFolder
= new InventoryFolderBase(
newFolderId, newFolderName, m_userInfo.UserProfile.ID,
(short)AssetType.Folder, destFolder.ID, 0);
(short)AssetType.Folder, destFolder.ID, 1);
m_scene.InventoryService.AddFolder(destFolder);
// UUID newFolderId = UUID.Random();

View File

@@ -1293,7 +1293,6 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (IOException e)
{
m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating");
// Non standard region size. If there's an old terrain in the database, it might read past the buffer