* Added PhysicsScene.Dispose()

* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
This commit is contained in:
Teravus Ovares
2008-02-11 22:54:51 +00:00
parent 7647239f32
commit f603e57e9a
7 changed files with 45 additions and 1 deletions

View File

@@ -69,12 +69,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
public BasicScene()
{
}
public override void Initialise(IMesher meshmerizer)
{
// Does nothing right now
}
public override void Dispose()
{
}
public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
{
BasicActor act = new BasicActor();