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* Added PhysicsScene.Dispose()
* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
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@@ -77,7 +77,10 @@ namespace OpenSim.Region.Physics.POSPlugin
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{
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// Does nothing right now
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}
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public override void Dispose()
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{
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}
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public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
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{
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POSCharacter act = new POSCharacter();
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