On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.

This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
This commit is contained in:
Justin Clark-Casey (justincc)
2011-12-08 18:34:23 +00:00
parent 355cde464a
commit f61e54892f
13 changed files with 171 additions and 78 deletions

View File

@@ -43,7 +43,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
private readonly UUID m_uuid = UUID.Random();
private readonly Scene m_scene;
public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene)
{
m_firstname = firstname;
@@ -57,6 +56,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
get { return m_scene; }
}
public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } }
public void Say(string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Say);
@@ -841,6 +842,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void Start()
{
// We never start the client, so always fail.
throw new NotImplementedException();
}
public void Stop()