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Mantis#1674. Thank you kindly, Matth for a patch that:
This patch fixes an error in llSetPrimitiveParams() that prevents correctly setting the type of the prim to SCULPT_TYPE.
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@@ -5086,6 +5086,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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shapeBlock.PathCurve = m_host.Shape.PathCurve;
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m_host.Shape.SetSculptData((byte)type, sculptId);
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m_host.Shape.SculptEntry = true;
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m_host.UpdateShape(shapeBlock);
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}
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@@ -5187,7 +5188,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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m_host.Shape.PathCurve = (byte) Extrusion.Straight;
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SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);;
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SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);
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break;
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case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER:
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@@ -4896,6 +4896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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shapeBlock.PathCurve = m_host.Shape.PathCurve;
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m_host.Shape.SetSculptData((byte)type, sculptId);
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m_host.Shape.SculptEntry = true;
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m_host.UpdateShape(shapeBlock);
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}
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@@ -4997,7 +4998,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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m_host.Shape.PathCurve = (byte) Extrusion.Straight;
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SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);;
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SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);
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break;
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case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
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