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* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
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@@ -34,5 +34,6 @@ namespace OpenSim.Region.Environment.Interfaces
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double this[int x, int y] { get; set; }
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int Width { get; }
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float[] GetFloatsSerialised();
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bool Tainted(int x, int y);
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}
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}
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