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* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
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@@ -869,7 +869,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendTerrainUpdate(bool checkForTainted)
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{
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float[] terData = Terrain.GetHeights1D();
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float[] terData = Heightmap.GetFloatsSerialised();
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Broadcast(delegate(IClientAPI client)
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{
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@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="RemoteClient">Client to send to</param>
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public virtual void SendLayerData(IClientAPI RemoteClient)
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{
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bool usingTerrainModule = true;
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bool usingTerrainModule = false;
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if (usingTerrainModule)
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{
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