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* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
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@@ -297,9 +297,14 @@ namespace OpenSim.Region.Terrain
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{
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for (int y = 0; y < 16; y++)
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{
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if (IsTainted(x*16, y*16))
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if (IsTainted(x * 16, y * 16))
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{
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remoteUser.SendLayerData(x, y, GetHeights1D());
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bool usingTerrainModule = false;
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if (!usingTerrainModule)
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{
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remoteUser.SendLayerData(x, y, GetHeights1D());
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}
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}
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}
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}
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