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thread.abort is gone. Coment out so things compile
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@@ -60,6 +60,8 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using SceneScriptEvents = OpenSim.Region.Framework.Scenes.scriptEvents;
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[assembly: Addin("YEngine", OpenSim.VersionInfo.VersionNumber)]
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[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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@@ -229,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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catch { }
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try
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{
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oscode = ((OpenSim.Region.Framework.Scenes.scriptEvents)(1ul << i)).ToString();
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oscode = ((SceneScriptEvents)(1ul << i)).ToString();
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Convert.ToInt64(oscode);
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oscode = "undefined";
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}
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@@ -712,8 +714,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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lock(m_SleepQueue)
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Monitor.PulseAll(m_SleepQueue);
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if(!m_SleepThread.Join(250))
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m_SleepThread.Abort();
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//if(!m_SleepThread.Join(250))
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// m_SleepThread.Abort();
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m_SleepThread = null;
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}
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