Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.

Added asset_plugin key to "StandAlone" section of OpenSim.ini
This commit is contained in:
Tleiades Hax
2007-10-13 09:21:08 +00:00
parent e8c1de8e72
commit f6aeff6cc3
4 changed files with 7 additions and 31 deletions

View File

@@ -80,7 +80,6 @@ namespace OpenSim
private string standaloneWelcomeMessage = null;
private string standaloneInventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
private string standaloneUserPlugin = "OpenSim.Framework.Data.DB4o.dll";
private string standaloneAssetPlugin = "OpenSim.Framework.Data.SQLite.dll";
private string m_assetStorage = "db4o";
@@ -132,7 +131,6 @@ namespace OpenSim
standaloneAuthenticate = configSource.Configs["StandAlone"].GetBoolean("accounts_authenticate", false);
standaloneWelcomeMessage = configSource.Configs["StandAlone"].GetString("welcome_message", "Welcome to OpenSim");
standaloneInventoryPlugin = configSource.Configs["StandAlone"].GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
standaloneAssetPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll");
standaloneUserPlugin = configSource.Configs["StandAlone"].GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
m_networkServersInfo.loadFromConfiguration(configSource);
@@ -285,7 +283,7 @@ namespace OpenSim
}
else
{
assetServer = new SQLAssetServer(standaloneAssetPlugin);
assetServer = new SQLAssetServer("OpenSim.Framework.Data.SQLite.dll");
}
assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
m_assetCache = new AssetCache(assetServer);