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try to make crossings work better. chode no longer prevents crossings i hope
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@@ -2612,9 +2612,9 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0);
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if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N)
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| ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
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| ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
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| ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
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|| ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
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|| ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
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|| ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
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{
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ParentGroup.AbsolutePosition = newpos;
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return;
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