Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.

This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-07-29 00:13:29 +01:00
parent 9c804466e5
commit f6f7585ec5
4 changed files with 79 additions and 21 deletions

View File

@@ -150,6 +150,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
{
// m_log.DebugFormat(
// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
// presence.Name, m_scene.Name);
// This assumes that we know what our neighbors are.
try
{