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Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
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@@ -150,6 +150,10 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
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{
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// m_log.DebugFormat(
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// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
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// presence.Name, m_scene.Name);
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// This assumes that we know what our neighbors are.
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try
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{
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