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Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
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@@ -93,28 +93,30 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"Debug", this, "debug scene get",
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"debug scene get",
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"List current scene options.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If animations is true then extra animations debug information is logged.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If pbackup is false then periodic scene backup is turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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+ "If scripting is false then no scripting operations happen.\n"
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+ "If teleport is true then some extra teleport debug information is logged.\n"
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+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
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"active - if false then main scene update and maintenance loops are suspended.\n"
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+ "animations - if true then extra animations debug information is logged.\n"
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+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
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+ "collisions - if false then collisions with other objects are turned off.\n"
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+ "pbackup - if false then periodic scene backup is turned off.\n"
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+ "physics - if false then all physics objects are non-physical.\n"
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+ "scripting - if false then no scripting operations happen.\n"
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+ "teleport - if true then some extra teleport debug information is logged.\n"
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+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
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HandleDebugSceneGetCommand);
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scene.AddCommand(
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"Debug", this, "debug scene set",
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"debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
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"Turn on scene debugging options.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If animations is true then extra animations debug information is logged.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If pbackup is false then periodic scene backup is turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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+ "If scripting is false then no scripting operations happen.\n"
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+ "If teleport is true then some extra teleport debug information is logged.\n"
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+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
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"active - if false then main scene update and maintenance loops are suspended.\n"
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+ "animations - if true then extra animations debug information is logged.\n"
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+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
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+ "collisions - if false then collisions with other objects are turned off.\n"
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+ "pbackup - if false then periodic scene backup is turned off.\n"
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+ "physics - if false then all physics objects are non-physical.\n"
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+ "scripting - if false then no scripting operations happen.\n"
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+ "teleport - if true then some extra teleport debug information is logged.\n"
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+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
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HandleDebugSceneSetCommand);
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}
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@@ -138,6 +140,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("active", m_scene.Active);
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cdl.AddRow("animations", m_scene.DebugAnimations);
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cdl.AddRow("child-repri", m_scene.ChildReprioritizationDistance);
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cdl.AddRow("pbackup", m_scene.PeriodicBackup);
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cdl.AddRow("physics", m_scene.PhysicsEnabled);
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cdl.AddRow("scripting", m_scene.ScriptsEnabled);
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@@ -186,6 +189,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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m_scene.DebugAnimations = active;
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}
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if (options.ContainsKey("child-repri"))
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{
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double childRepriDistance;
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleDouble(MainConsole.Instance, options["child-repri"], out childRepriDistance))
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m_scene.ChildReprioritizationDistance = childRepriDistance;
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}
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if (options.ContainsKey("pbackup"))
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{
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bool active;
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