Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/Monitoring/BaseStatsCollector.cs
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
This commit is contained in:
Melanie
2013-06-23 01:59:57 +01:00
35 changed files with 958 additions and 954 deletions

View File

@@ -194,7 +194,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
// Try local first
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
if (m_localBackend.IsLocalRegion(destination.RegionID))
return m_localBackend.UpdateAgent(destination, cAgentData);
return m_remoteConnector.UpdateAgent(destination, cAgentData);
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
// Try local first
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
if (m_localBackend.IsLocalRegion(destination.RegionID))
return m_localBackend.UpdateAgent(destination, cAgentData);
return m_remoteConnector.UpdateAgent(destination, cAgentData);
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
if (!m_localBackend.IsLocalRegion(destination.RegionID))
return m_remoteConnector.RetrieveAgent(destination, id, out agent);
return false;
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
if (!m_localBackend.IsLocalRegion(destination.RegionID))
return m_remoteConnector.CloseAgent(destination, id);
return false;
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
}
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
if (!m_localBackend.IsLocalRegion(destination.RegionID))
return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
return false;