* More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments.

This commit is contained in:
Teravus Ovares
2008-04-27 14:37:51 +00:00
parent 7cb78d73eb
commit f71871bca3
8 changed files with 171 additions and 41 deletions

View File

@@ -643,14 +643,14 @@ namespace OpenSim.Framework
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
bool attachment, uint AttachmentPoint);
bool attachment, uint AttachmentPoint, LLUUID AssetId);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, byte state);
LLQuaternion rotation, byte state, LLUUID AssetId);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);