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* More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments.
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@@ -383,11 +383,11 @@ namespace OpenSim.Region.Examples.SimpleModule
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation,
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bool attachment, uint AttachmentPoint)
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bool attachment, uint AttachmentPoint, LLUUID AssetId)
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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LLVector3 position, LLQuaternion rotation, byte state)
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LLVector3 position, LLQuaternion rotation, byte state, LLUUID AssetId)
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{
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}
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