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* Now at least we're not creating physActors for child agents.
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@@ -66,7 +66,7 @@ namespace SimpleApp
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{
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SubscribeToClientEvents(client);
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ScenePresence avatar = CreateAndAddScenePresence(client);
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ScenePresence avatar = CreateAndAddScenePresence(client, child );
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avatar.AbsolutePosition = new LLVector3(128, 128, 26);
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LLVector3 pos = new LLVector3(128, 128, 128);
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