* Now at least we're not creating physActors for child agents.

This commit is contained in:
lbsa71
2007-09-18 22:12:16 +00:00
parent c8f51836b8
commit f71b315592
2 changed files with 20 additions and 10 deletions

View File

@@ -66,7 +66,7 @@ namespace SimpleApp
{
SubscribeToClientEvents(client);
ScenePresence avatar = CreateAndAddScenePresence(client);
ScenePresence avatar = CreateAndAddScenePresence(client, child );
avatar.AbsolutePosition = new LLVector3(128, 128, 26);
LLVector3 pos = new LLVector3(128, 128, 128);