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Let OOB information usable outside ubitode
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@@ -294,6 +294,34 @@ namespace OpenSim.Region.Physics.Manager
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public abstract Vector3 GeometricCenter { get; }
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public abstract Vector3 CenterOfMass { get; }
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public virtual Vector3 OOBsize
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{
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get
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{
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Vector3 s=Size;
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s.X *=0.5f;
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s.Y *=0.5f;
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s.Z *=0.5f;
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return s;
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}
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}
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public virtual Vector3 OOBoffset
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{
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get
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{
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return Vector3.Zero;
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}
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}
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public virtual float OOBRadiusSQ
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{
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get
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{
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return Size.LengthSquared() * 0.25f; // ((0.5^2)
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}
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}
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/// <summary>
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/// Velocity of this actor.
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/// </summary>
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@@ -429,7 +457,6 @@ namespace OpenSim.Region.Physics.Manager
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public override void VehicleFloatParam(int param, float value)
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{
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}
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public override void VehicleVectorParam(int param, Vector3 value)
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