mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
* Formatted ExportSerialiserModule and SvnBackupModule
* Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
This commit is contained in:
@@ -37,10 +37,54 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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public class ExportSerialisationModule : IRegionModule, IRegionSerialiser
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{
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private List<Scene> m_regions = new List<Scene>();
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private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
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private Commander m_commander = new Commander("Export");
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private List<Scene> m_regions = new List<Scene>();
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private string m_savedir = "exports" + "/";
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private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleCommander("Export", m_commander);
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scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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scene.RegisterModuleInterface<IRegionSerialiser>(this);
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lock (m_regions)
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{
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m_regions.Add(scene);
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}
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}
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public void PostInitialise()
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{
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lock (m_serialisers)
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{
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m_serialisers.Add(new SerialiseTerrain());
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m_serialisers.Add(new SerialiseObjects());
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}
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LoadCommanderCommands();
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}
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public void Close()
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{
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m_regions.Clear();
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}
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public string Name
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{
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get { return "ExportSerialisationModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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#region IRegionSerialiser Members
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public List<string> SerialiseRegion(Scene scene, string saveDir)
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{
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@@ -76,22 +120,9 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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return results;
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}
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#endregion
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleCommander("Export", m_commander);
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scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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scene.RegisterModuleInterface<IRegionSerialiser>(this);
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lock (m_regions)
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{
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m_regions.Add(scene);
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}
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}
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void EventManager_OnPluginConsole(string[] args)
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private void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "export")
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{
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@@ -108,7 +139,7 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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foreach (Scene region in m_regions)
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{
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if (region.RegionInfo.RegionName == (string)args[0])
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if (region.RegionInfo.RegionName == (string) args[0])
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{
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List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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}
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@@ -133,33 +164,5 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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m_commander.RegisterCommand("save", serialiseSceneCommand);
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m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
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}
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public void PostInitialise()
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{
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lock (m_serialisers)
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{
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m_serialisers.Add(new SerialiseTerrain());
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m_serialisers.Add(new SerialiseObjects());
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}
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LoadCommanderCommands();
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}
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public void Close()
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{
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m_regions.Clear();
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}
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public string Name
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{
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get { return "ExportSerialisationModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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}
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}
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}
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@@ -29,8 +29,8 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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interface IFileSerialiser
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internal interface IFileSerialiser
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{
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string WriteToFile(Scene scene, string dir);
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}
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}
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}
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@@ -34,4 +34,4 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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List<string> SerialiseRegion(Scene scene, string saveDir);
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}
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}
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}
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@@ -27,20 +27,30 @@
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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using System.Xml;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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class SerialiseObjects : IFileSerialiser
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internal class SerialiseObjects : IFileSerialiser
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{
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#region IFileSerialiser Members
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public string WriteToFile(Scene scene, string dir)
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{
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string targetFileName = dir + "objects.xml";
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SaveSerialisedToFile(targetFileName, scene);
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return "objects.xml";
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}
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#endregion
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public void SaveSerialisedToFile(string fileName, Scene scene)
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{
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int primCount = 0;
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string xmlstream = "<scene>";
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List<EntityBase> EntityList = scene.GetEntities();
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@@ -50,8 +60,7 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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if (ent is SceneObjectGroup)
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{
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EntityXml.Add(((SceneObjectGroup)ent).ToXmlString2());
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primCount++;
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EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
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}
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}
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EntityXml.Sort();
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@@ -69,26 +78,24 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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formatter.Formatting = Formatting.Indented;
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doc.WriteContentTo(formatter);
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formatter.Flush();
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StreamReader reader = new StreamReader(stream);
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stream.Seek(0, SeekOrigin.Begin);
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FileStream objectsFile = new FileStream(fileName, FileMode.Create);
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stream.WriteTo(objectsFile);
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objectsFile.Flush();
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objectsFile.Close();
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#region GZip Compressed Version
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FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
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MemoryStream gzipMSStream = new MemoryStream();
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GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
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stream.WriteTo(gzipStream);
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gzipMSStream.WriteTo(objectsFileCompressed);
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objectsFileCompressed.Flush();
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objectsFileCompressed.Close();
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#endregion
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}
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public string WriteToFile(Scene scene, string dir)
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{
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string targetFileName = dir + "objects.xml";
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SaveSerialisedToFile(targetFileName, scene);
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return "objects.xml";
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}
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#endregion
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}
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}
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}
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@@ -31,7 +31,7 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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class SerialiseTerrain : IFileSerialiser
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internal class SerialiseTerrain : IFileSerialiser
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{
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#region IFileSerialiser Members
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@@ -50,4 +50,4 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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#endregion
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}
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}
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}
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