* Formatted ExportSerialiserModule and SvnBackupModule

* Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
This commit is contained in:
Adam Frisby
2008-04-21 09:12:47 +00:00
parent a7cb2b8c30
commit f741a62d54
7 changed files with 184 additions and 163 deletions

View File

@@ -37,10 +37,54 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
public class ExportSerialisationModule : IRegionModule, IRegionSerialiser
{
private List<Scene> m_regions = new List<Scene>();
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
private Commander m_commander = new Commander("Export");
private List<Scene> m_regions = new List<Scene>();
private string m_savedir = "exports" + "/";
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleCommander("Export", m_commander);
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
scene.RegisterModuleInterface<IRegionSerialiser>(this);
lock (m_regions)
{
m_regions.Add(scene);
}
}
public void PostInitialise()
{
lock (m_serialisers)
{
m_serialisers.Add(new SerialiseTerrain());
m_serialisers.Add(new SerialiseObjects());
}
LoadCommanderCommands();
}
public void Close()
{
m_regions.Clear();
}
public string Name
{
get { return "ExportSerialisationModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
#region IRegionSerialiser Members
public List<string> SerialiseRegion(Scene scene, string saveDir)
{
@@ -76,22 +120,9 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
return results;
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleCommander("Export", m_commander);
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
scene.RegisterModuleInterface<IRegionSerialiser>(this);
lock (m_regions)
{
m_regions.Add(scene);
}
}
void EventManager_OnPluginConsole(string[] args)
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "export")
{
@@ -108,7 +139,7 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
foreach (Scene region in m_regions)
{
if (region.RegionInfo.RegionName == (string)args[0])
if (region.RegionInfo.RegionName == (string) args[0])
{
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
}
@@ -133,33 +164,5 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
m_commander.RegisterCommand("save", serialiseSceneCommand);
m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
}
public void PostInitialise()
{
lock (m_serialisers)
{
m_serialisers.Add(new SerialiseTerrain());
m_serialisers.Add(new SerialiseObjects());
}
LoadCommanderCommands();
}
public void Close()
{
m_regions.Clear();
}
public string Name
{
get { return "ExportSerialisationModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
}
}
}

View File

@@ -29,8 +29,8 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
interface IFileSerialiser
internal interface IFileSerialiser
{
string WriteToFile(Scene scene, string dir);
}
}
}

View File

@@ -34,4 +34,4 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
List<string> SerialiseRegion(Scene scene, string saveDir);
}
}
}

View File

@@ -27,20 +27,30 @@
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Xml;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
class SerialiseObjects : IFileSerialiser
internal class SerialiseObjects : IFileSerialiser
{
#region IFileSerialiser Members
public string WriteToFile(Scene scene, string dir)
{
string targetFileName = dir + "objects.xml";
SaveSerialisedToFile(targetFileName, scene);
return "objects.xml";
}
#endregion
public void SaveSerialisedToFile(string fileName, Scene scene)
{
int primCount = 0;
string xmlstream = "<scene>";
List<EntityBase> EntityList = scene.GetEntities();
@@ -50,8 +60,7 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
if (ent is SceneObjectGroup)
{
EntityXml.Add(((SceneObjectGroup)ent).ToXmlString2());
primCount++;
EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
}
}
EntityXml.Sort();
@@ -69,26 +78,24 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
formatter.Formatting = Formatting.Indented;
doc.WriteContentTo(formatter);
formatter.Flush();
StreamReader reader = new StreamReader(stream);
stream.Seek(0, SeekOrigin.Begin);
FileStream objectsFile = new FileStream(fileName, FileMode.Create);
stream.WriteTo(objectsFile);
objectsFile.Flush();
objectsFile.Close();
#region GZip Compressed Version
FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
MemoryStream gzipMSStream = new MemoryStream();
GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
stream.WriteTo(gzipStream);
gzipMSStream.WriteTo(objectsFileCompressed);
objectsFileCompressed.Flush();
objectsFileCompressed.Close();
#endregion
}
public string WriteToFile(Scene scene, string dir)
{
string targetFileName = dir + "objects.xml";
SaveSerialisedToFile(targetFileName, scene);
return "objects.xml";
}
#endregion
}
}
}

View File

@@ -31,7 +31,7 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
class SerialiseTerrain : IFileSerialiser
internal class SerialiseTerrain : IFileSerialiser
{
#region IFileSerialiser Members
@@ -50,4 +50,4 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
#endregion
}
}
}