* Formatted ExportSerialiserModule and SvnBackupModule

* Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
This commit is contained in:
Adam Frisby
2008-04-21 09:12:47 +00:00
parent a7cb2b8c30
commit f741a62d54
7 changed files with 184 additions and 163 deletions

View File

@@ -27,20 +27,30 @@
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Xml;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
class SerialiseObjects : IFileSerialiser
internal class SerialiseObjects : IFileSerialiser
{
#region IFileSerialiser Members
public string WriteToFile(Scene scene, string dir)
{
string targetFileName = dir + "objects.xml";
SaveSerialisedToFile(targetFileName, scene);
return "objects.xml";
}
#endregion
public void SaveSerialisedToFile(string fileName, Scene scene)
{
int primCount = 0;
string xmlstream = "<scene>";
List<EntityBase> EntityList = scene.GetEntities();
@@ -50,8 +60,7 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
if (ent is SceneObjectGroup)
{
EntityXml.Add(((SceneObjectGroup)ent).ToXmlString2());
primCount++;
EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
}
}
EntityXml.Sort();
@@ -69,26 +78,24 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
formatter.Formatting = Formatting.Indented;
doc.WriteContentTo(formatter);
formatter.Flush();
StreamReader reader = new StreamReader(stream);
stream.Seek(0, SeekOrigin.Begin);
FileStream objectsFile = new FileStream(fileName, FileMode.Create);
stream.WriteTo(objectsFile);
objectsFile.Flush();
objectsFile.Close();
#region GZip Compressed Version
FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
MemoryStream gzipMSStream = new MemoryStream();
GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
stream.WriteTo(gzipStream);
gzipMSStream.WriteTo(objectsFileCompressed);
objectsFileCompressed.Flush();
objectsFileCompressed.Close();
#endregion
}
public string WriteToFile(Scene scene, string dir)
{
string targetFileName = dir + "objects.xml";
SaveSerialisedToFile(targetFileName, scene);
return "objects.xml";
}
#endregion
}
}
}