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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
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@@ -236,18 +236,6 @@ namespace OpenSim
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+ "If an avatar name is given then only packets from that avatar are logged",
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Debug);
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m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("Debug", false, "debug scene",
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"debug scene active|collisions|physics|scripting|teleport true|false",
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"Turn on scene debugging.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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+ "If scripting is false then no scripting operations happen.\n"
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+ "If teleport is true then some extra teleport debug information is logged.",
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Debug);
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m_console.Commands.AddCommand("General", false, "change region",
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"change region <region name>",
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"Change current console region", ChangeSelectedRegion);
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@@ -744,31 +732,6 @@ namespace OpenSim
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break;
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case "scene":
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if (args.Length == 4)
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{
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if (SceneManager.CurrentScene == null)
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{
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
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}
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else
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{
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string key = args[2];
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string value = args[3];
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SceneManager.CurrentScene.SetSceneCoreDebug(
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new Dictionary<string, string>() { { key, value } });
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MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
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}
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}
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else
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{
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MainConsole.Instance.Output(
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"Usage: debug scene active|scripting|collisions|physics|teleport true|false");
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}
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break;
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default:
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MainConsole.Instance.Output("Unknown debug command");
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break;
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