Fixes to ScriptEngine thread cleanup on destructor

This commit is contained in:
Tedd Hansen
2008-02-21 23:43:58 +00:00
parent d4905812bc
commit f75e418211
4 changed files with 14 additions and 17 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
if (cmdHandlerThread.IsAlive == true)
{
cmdHandlerThread.Abort();
cmdHandlerThread.Join();
//cmdHandlerThread.Join();
}
}
}