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Fixes to ScriptEngine thread cleanup on destructor
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@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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if (cmdHandlerThread.IsAlive == true)
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{
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cmdHandlerThread.Abort();
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cmdHandlerThread.Join();
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//cmdHandlerThread.Join();
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}
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}
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}
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