Fixes to ScriptEngine thread cleanup on destructor

This commit is contained in:
Tedd Hansen
2008-02-21 23:43:58 +00:00
parent d4905812bc
commit f75e418211
4 changed files with 14 additions and 17 deletions

View File

@@ -233,15 +233,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
if (eventQueueThreads != null && eventQueueThreads != null)
{
// Kill worker threads
lock (eventQueueThreads)
{
foreach (EventQueueThreadClass EventQueueThread in eventQueueThreads)
//lock (eventQueueThreads)
//{
foreach (EventQueueThreadClass EventQueueThread in new ArrayList(eventQueueThreads))
{
AbortThreadClass(EventQueueThread);
}
eventQueueThreads.Clear();
staticGlobalEventQueueThreads.Clear();
}
//eventQueueThreads.Clear();
//staticGlobalEventQueueThreads.Clear();
//}
}
// Remove all entries from our event queue
@@ -275,10 +275,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
catch (Exception ex)
{
m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: If you see this, could you please report it to Tedd:");
m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: Script thread execution timeout kill ended in exception: " + ex.ToString());
//m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: If you see this, could you please report it to Tedd:");
//m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + ":EventQueueManager]: Script thread execution timeout kill ended in exception: " + ex.ToString());
}
m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Killed script execution thread. Remaining thread count: " + eventQueueThreads.Count);
//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Killed script execution thread. Remaining thread count: " + eventQueueThreads.Count);
}
#endregion