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* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
* Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice. * Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers * Added CircularBuffer, used for CPU and Memory friendly rate monitoring. * DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
This commit is contained in:
312
OpenSim/Framework/CircularBuffer.cs
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312
OpenSim/Framework/CircularBuffer.cs
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/*
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Copyright (c) 2012, Alex Regueiro
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
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following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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namespace OpenSim.Framework
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{
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public class CircularBuffer<T> : ICollection<T>, IEnumerable<T>, ICollection, IEnumerable
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{
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private int capacity;
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private int size;
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private int head;
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private int tail;
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private T[] buffer;
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[NonSerialized()]
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private object syncRoot;
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public CircularBuffer(int capacity)
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: this(capacity, false)
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{
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}
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public CircularBuffer(int capacity, bool allowOverflow)
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{
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if (capacity < 0)
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throw new ArgumentException("Needs to have at least 1","capacity");
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this.capacity = capacity;
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size = 0;
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head = 0;
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tail = 0;
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buffer = new T[capacity];
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AllowOverflow = allowOverflow;
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}
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public bool AllowOverflow
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{
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get;
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set;
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}
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public int Capacity
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{
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get { return capacity; }
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set
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{
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if (value == capacity)
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return;
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if (value < size)
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throw new ArgumentOutOfRangeException("value","Capacity is too small.");
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var dst = new T[value];
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if (size > 0)
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CopyTo(dst);
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buffer = dst;
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capacity = value;
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}
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}
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public int Size
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{
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get { return size; }
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}
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public bool Contains(T item)
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{
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int bufferIndex = head;
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var comparer = EqualityComparer<T>.Default;
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for (int i = 0; i < size; i++, bufferIndex++)
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{
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if (bufferIndex == capacity)
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bufferIndex = 0;
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if (item == null && buffer[bufferIndex] == null)
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return true;
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else if ((buffer[bufferIndex] != null) &&
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comparer.Equals(buffer[bufferIndex], item))
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return true;
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}
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return false;
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}
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public void Clear()
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{
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size = 0;
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head = 0;
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tail = 0;
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}
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public int Put(T[] src)
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{
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return Put(src, 0, src.Length);
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}
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public int Put(T[] src, int offset, int count)
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{
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if (!AllowOverflow && count > capacity - size)
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throw new InvalidOperationException("Buffer Overflow");
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int srcIndex = offset;
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for (int i = 0; i < count; i++, tail++, srcIndex++)
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{
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if (tail == capacity)
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tail = 0;
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buffer[tail] = src[srcIndex];
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}
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size = Math.Min(size + count, capacity);
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return count;
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}
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public void Put(T item)
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{
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if (!AllowOverflow && size == capacity)
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throw new InvalidOperationException("Buffer Overflow");
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buffer[tail] = item;
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if (++tail == capacity)
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tail = 0;
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size++;
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}
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public void Skip(int count)
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{
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head += count;
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if (head >= capacity)
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head -= capacity;
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}
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public T[] Get(int count)
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{
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var dst = new T[count];
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Get(dst);
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return dst;
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}
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public int Get(T[] dst)
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{
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return Get(dst, 0, dst.Length);
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}
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public int Get(T[] dst, int offset, int count)
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{
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int realCount = Math.Min(count, size);
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int dstIndex = offset;
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for (int i = 0; i < realCount; i++, head++, dstIndex++)
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{
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if (head == capacity)
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head = 0;
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dst[dstIndex] = buffer[head];
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}
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size -= realCount;
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return realCount;
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}
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public T Get()
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{
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if (size == 0)
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throw new InvalidOperationException("Buffer Empty");
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var item = buffer[head];
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if (++head == capacity)
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head = 0;
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size--;
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return item;
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}
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public void CopyTo(T[] array)
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{
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CopyTo(array, 0);
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}
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public void CopyTo(T[] array, int arrayIndex)
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{
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CopyTo(0, array, arrayIndex, size);
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}
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public void CopyTo(int index, T[] array, int arrayIndex, int count)
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{
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if (count > size)
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throw new ArgumentOutOfRangeException("count", "Count Too Large");
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int bufferIndex = head;
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for (int i = 0; i < count; i++, bufferIndex++, arrayIndex++)
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{
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if (bufferIndex == capacity)
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bufferIndex = 0;
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array[arrayIndex] = buffer[bufferIndex];
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}
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}
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public IEnumerator<T> GetEnumerator()
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{
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int bufferIndex = head;
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for (int i = 0; i < size; i++, bufferIndex++)
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{
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if (bufferIndex == capacity)
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bufferIndex = 0;
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yield return buffer[bufferIndex];
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}
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}
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public T[] GetBuffer()
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{
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return buffer;
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}
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public T[] ToArray()
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{
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var dst = new T[size];
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CopyTo(dst);
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return dst;
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}
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#region ICollection<T> Members
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int ICollection<T>.Count
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{
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get { return Size; }
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}
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bool ICollection<T>.IsReadOnly
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{
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get { return false; }
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}
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void ICollection<T>.Add(T item)
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{
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Put(item);
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}
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bool ICollection<T>.Remove(T item)
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{
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if (size == 0)
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return false;
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Get();
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return true;
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}
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#endregion
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#region IEnumerable<T> Members
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IEnumerator<T> IEnumerable<T>.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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#region ICollection Members
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int ICollection.Count
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{
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get { return Size; }
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}
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bool ICollection.IsSynchronized
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{
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get { return false; }
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}
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object ICollection.SyncRoot
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{
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get
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{
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if (syncRoot == null)
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Interlocked.CompareExchange(ref syncRoot, new object(), null);
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return syncRoot;
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}
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}
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void ICollection.CopyTo(Array array, int arrayIndex)
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{
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CopyTo((T[])array, arrayIndex);
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}
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#endregion
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#region IEnumerable Members
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IEnumerator IEnumerable.GetEnumerator()
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{
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return (IEnumerator)GetEnumerator();
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}
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#endregion
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}
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}
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