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* This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again.
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@@ -994,9 +994,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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Animator.TrySetMovementAnimation("LAND");
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SendFullUpdateToAllClients();
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//SendFullUpdateToAllClients();
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ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
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AbsolutePosition, Velocity, -Vector3.UnitZ, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(ControllingClient)));
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AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
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}
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public void AddNeighbourRegion(ulong regionHandle, string cap)
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