* This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again.

This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-11-21 19:38:38 -05:00
parent 247fc00ce7
commit f7916d10f3
2 changed files with 5 additions and 5 deletions

View File

@@ -994,9 +994,9 @@ namespace OpenSim.Region.Framework.Scenes
}
Animator.TrySetMovementAnimation("LAND");
SendFullUpdateToAllClients();
//SendFullUpdateToAllClients();
ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
AbsolutePosition, Velocity, -Vector3.UnitZ, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(ControllingClient)));
AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
}
public void AddNeighbourRegion(ulong regionHandle, string cap)