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If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
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@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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public void TestLoadOarV0_2()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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