If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well

This commit is contained in:
Justin Clark-Casey (justincc)
2010-09-07 03:41:29 +01:00
parent 84ad9e4d4e
commit f7b28dd321
4 changed files with 17 additions and 8 deletions

View File

@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
public void TestLoadOarV0_2()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
// log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);